The Children of Amber in...The Machinations of Duke Icarium!

Welcome to TCOA, a Spirit of the Century/Amber cross to be run at The Black Road convention in 2007!

TCOA is intended to merge the pulp action and adventure of Spirit of The Century and the world-spanning powers of Amberites. Characters will be created communally and use a variation of the Fate system as published in Spirit of the Century by Evil Hat Productions. Prior knowledge of the system is helpful but not necessary.

GM: Paul Weimer

Introduction:

As the introductory letter suggests, your cousin Asteria is having a birthday party in a shadow that she has come to favor, and you are all invited to come.

Your cousin Princess Asteria, daughter of Flora, is having a 100th birthday party out in shadow, and she has invited you to visit her art-deco world of zeppelins and high adventure to celebrate.

However,things are not as they seem, as their hostess and themselves are put in danger by the minions of a mysterious antagonist!

Can the Children of Amber stop the machinations of Duke Icarium before his dark purposes are fulfilled?

TCOA was last updated Tuesday, May 22, 2007

The World of The Children of Amber(hereafter referred to as TCOA)

General Information
The Milieu
Building a Character for TCOA
Characters will be built communally using a variation on the Fate system in the Evil Hat game Spirit of the Century. The SOTC SRD is available here. Character creation rules for the TCOA variation of SOTC are available here. It is intended that the characters be created communally, and that the PCs are familiar with each other.
Contacting the GM
My email address is jvstin@gmail.com
Amber, the Eternal Realm
Amber Geography
Amber is at the pole of the universe, the very icon of order. The size of Amber itself is roughly that of a moderately large Earth Nation.
The centerpiece of Amber is Mt. Kolvir, the largest and tallest mountain in the range which bears its name. The City of Amber and the Castle Amber nestle against its eastern flank, bordering the sea. Amber's harbor is legendary, and its lifeline.
Arden Forest is the domain of Prince Julian and covers much of the land west and south of the city. Most if not all shadow paths by land either end in the tangle of the mountains of Kolvir, or most commonly wind up passing through Arden.
To the east of Amber City are the counties and shires of the Kingdom. Small towns and farming communities such as Bayle make up the bulk of the open land. Although Amber does import some foodstuffs, this is the 'breadbasket' of the Eternal Realm. Toward the north of this region, the fertile land gives way to rolling hills more suited for livestock than crops.
Rebma, the City under the Sea lies about 10 miles southwest of Amber. The sole land entrance is at the Staircase known as Faiella-Bionin.
The Isle of Cabra lies about 30 miles southwest, in a shallow bay known for its rocks and shoals, a hazard to ships which must necessarily pass through it to go to and from Amber Harbor.
The Golden Circle
No kingdom is an Island, and Amber is no exception. The Eternal Realm has trading and alliance treaties with a group of shadow realms which lie on the outskirts of Amber. This group of shadows is known as the Golden Circle.
Examples of Golden Circle Shadows can be found at the Shadowwalker's Guide to the Golden Circle.
How Things Work in Amber
Amber is a realm which resists and indeed was created to oppose chaos. Raising the Logrus is difficult to do without attracting a lot of attention. Sorcerers must account for the effects of the Pattern in their spells, as they tend to wither away from the energies of the icon of Order.

Technology seems to be at the early Renaissance level, despite efforts of some of the royal family to experiment with more advanced technologies.

Ironically enough, using the Pattern is difficult in Amber. An initiate must move physically away from Amber for miles before shadowshifting becomes practical. Likewise, powers such as probability manipulation and the like do not work as well in Amber as they do in Shadow.

Who's Who
The Elders
Random
The King of Amber. His reign has been mostly peaceful, despite tensions with the Courts. It's unbelievable that the once young punk of the family would actually have any ability at running the kingdom. The Love of a good woman does wonders.
Benedict
The General of Amber's Armies. Ever since the Patternfall War, he's been engaged in training his troops, and himself, to better suit them in combat against the varied and unusual forces of Chaos. He's skirted the treaty border many times, never crossing, but sampling the opposition in those Shadows. His is a presence not often seen in Amber as a result. Although there is peace between Amber and Chaos...Benedict seems to know something...else.
Bleys
Along with his sister Fiona, the magic-users of the family. Unlike Fiona, he is the dabbler...preferring to be, as they say, second best in everything.
Brand
The Mad Sorcerer, he who would have destroyed the universe or rebuilt it in his own image. Dead, in the endless fall of the Abyss.
Corwin
Ever since the tragic death of Deirdre, the Silver Rose has several things to keep him interested and busy--namely, his own Pattern and Universe. Not seen in Amber that much as a result...but still, well remarked upon when he does appear.
Deirdre
Dead. Tragically fell into the Abyss with Brand.
Fiona
The Sorceress Supreme of Amber. Barely 5 feet tall, the acid tongued mistress of magic always knows what is going on...and possibly knows what you are thinking before you do...
Gerard
He is one of the few elders who truly puts Amber and the people in it above his own personal gain. As long as you are loyal to Amber you have nothing to fear from this gentle giant but if you betray Amber.....well then you will find out what it is like to go against a Mack Truck.
Julian
The conservative Lord of Arden

Julian's self control and coldness are legendary. He truly is open and loving only with those he trusts...Gerard, perhaps. Offspring, perhaps, too. That is about it. to all others, he is the man in white armor. The man with the hounds.

His knowledge of his world, Arden, is as much as a human can know. His hounds, his Rangers rule the paths, the roads and the spaces between.

Vialle
Amber's Rebman Queen. By no means the weak half of the relationship between herself and Random. She is known to have some magical talents of her own, expressed through her sculpture.
Florimel
Amber's Social Coordinator. She is also known for having expertise and ability as, of all things, an Architect. As a matter of fact it is rumoured that Random has asked her to come up with plans for an expanded and enlarged Castle Amber.
She is the mother of Princess Asteria.
LLewella
Usually seen more often in Rebma than in Amber, LLewella has very strong ties to her half sister Moire. It almost seems as if she actively prefers the World Below to the World Above.
Amber NPC Cousins
Asteria, daughter of Flora
Her birthday is the reason and motivation for the game. Daughter of Florimel, Asteria is very much in the model of her mother: elegant and charming. She is not particularly known for any sort of unusual abilities.
Her casting call is Naomi Watts as seen in King Kong.
Hadrian, son of Caine
Amber's youthful and skilled Trump Artist. The son of Caine and a noblewoman from the glacial, fjord dominated world of DuMarque is far less sneaky and sinister than a son of Caine might lead people to believe.
His casting call is Billy Crudup.

Other NPCs may be created in the character creation process
Other People to Know
Lord Henden
The irrepressible and unflusterable Chamberlain of Castle Amber. A fixture from the days of Oberon, Lord Henden continues his eternal fight to maintain the orderly running of the Castle Amber...even if he grates on the nerves of many, and rarely ever backs down from anyone of lesser rank than the King.
Commander Rylac Gerison
The commander of the guards in Amber Castle, a red haired, skilled swordsman still in the prime of his career. The independent all-female guards called the Valkyries are a permanent thorn in his side that he does not dare to remove...a legacy and a memoriam to the lost Princess Deirdre.
Michael
The head of the Amber Kitchens, sometimes called (behind his back) the "Second King" of the Castle for the regimented and complete control he has over his domain. Even Lord Henden rarely challenges the portly salt and pepper bearded man in his element. On the other hand, with a judicious amount of flattery, he can be a great ally...when one wants a special meal or a midnight snack.