The Strange Bedfellows FAQ and House Rules for the Campaign

Last Updated Tuesday, May 12, 1998 08:35 PM

I decided to HTMLize this information for the campaign, and add some more, since issues continually come up in my campaign, just as in any kind. Thus, this document will be more dynamic and living than the plain old faq. So, here we go, into the world of Strange Bedfellows.

I. Milieu of the Campaign
The Campaign takes place in Amber, around 15 years after Patternfall. This works out to be 7 or 8 years or so after the Merlin Chronicles, which are considered canonical. The post-Merlin short stories are not considered canon, although information in certain parts of them may turn out to be true.

Thus, the castle really did suffer an explosion, and King Random took advantage of that to do some major renovation. There are a bunch of small apartments on the second floor now, for the use of 'incoming' Amberites.

II. Who is Alive and Who is Dead.
At the start of the campaign, Oberon, Osric, Finndo, Deirdre, Brand, Caine, Eric, Arawn and Xavier are all considered Dead. Mirelle is considered Missing. **note: Brand and Deirdre have been determined to be alive, as has Mirelle.
IIB. Arawn and Xavier?
Yes. In my campaign, Oberon also had a marriage, between Faiella and Rilga, with Nella. Nella bore him Arawn and Xavier, who decided one fine day to try and conquer Amber...they found out they could not, with their lives, and Nella's as well. They are the only Amberites ever publically executed.
III. Powers
A. Pattern
The most powerful one in the game, as so many feel. A few things to note:
1. Pattern near the Pattern:
It's hard to shadowshift or to do any of the basic stuff (ie Probability Manipulation) anywhere in Amber. One PC tried to get some gold in Amber city, and was forced to go to a fountain in the rich quarter and manipulate probability enough so that some of the silver coins dropped in were actually gold ones instead.
2. Pattern Lenses.
You do not need to 'walk' the Pattern in your mind in order to bring up the Pattern Lens. All you need to do is to visualize it in front of you, hanging in space. Once that is done, you can look "through" the spiral web like design, and cast it out to where ever you wish.
B Trump Artistry
This power is very popular in my game, and so I have had to do a lot of legwork for it. It can be interesting, and infuriating at the same time, but since I like to play Trump Artists, it is development I can even take out of the campaign.
1. What is a Trump?
Trumps require one of two things in order to work. An access to power of some kind, ranging from the Pattern or Logrus, to the simple, but potent shadow energies sorcerers can muster. This is the usual route they come about, and even without artistic skill, Trumps can be created, but in a flat, uninteresting manner. Any Trump Artist can easily distinguish Shadow Trumps from the real thing, both from the power signature, and the artwork itself. T. Artistry, like anything, though, has to be discovered, and only around major sources of power, such as Amber and Chaos are they common, due to the concentration of Artists.

Thus, outside of the poles, it is a shadow by shadow thing. Entirely random. Shadow A can have a few artists, while Shadow B may not have heard of it. In general, if a shadow is well endowed with magical forces, then Artistry is more likely to have been developed than technological shadows. The second way Trumps can come about is a mystical one. If an artist can completely catch the noumenon, or vital essence, of a subject, then the work becomes endowed with the ability to join its real counterpart. In other words, a Trump. The artists who manage this of course generally have no idea of the potential, and the experience often drives them mad or reclusive. (Van Gogh, example par excellence).

Thus, you do not necessarily need a higher power to be able to draw Trumps. Trumps are not a major power in and of themselves. They are of a different order. Trumps are ART. And thus can do unexpected things...

2. How long does it take to paint one?
A sketch can be done in a lunch break. Then again, a sketch is very little more than just a drawing--the trump artist infuses only the bare amount of power into the sketch. This is why concentrating on a sketch is more time consuming than the average trump card--the user has to do more of the work. Also, therefore, it is much more difficult for Joe Average to trigger a trump sketch than a trump card.

As far as a Trump card, standard size, I never liked the idea of 2 days to make them. Sorry, I do not think so! There are several reasons for this dislike, and the foremost is, it is not good for the story. Look at the following example.

  • Albert sits down in his room to make a Trump at 8 in the morning.
  • Come 10 O' Clock, he gets a trump call which he ignores, to continue to work on the Trump
  • 10:15, Helga stops by, since Albert never answered her call. Albert gets angry at the delay
  • 10:25 With Helga shooed away, Albert continues to work on the Trump.
  • 11:55 Another Trump call. Similarly ignored.
  • 1:15 After a short break for lunch, Albert goes back to the Trump
  • 7:30 With the Trump halfway done, GM and player die of boredom.
3. What are Trumps made of?
The Merlin series makes it clear that Trumps are not the invulnerable cards that Wujick believes. I am sorry, but making a suit of armor out of Trump cards just won't work!
How durable are they? Fairly durable. By imparting some magic into the card, the Trump Artist has made it an artifact. By defintion, spells and powers which can manipulate shadow cannot easily work on a finished trump. On a trump sketch--yes, and it would destroy it's power. A finished trump cannot be similarly affected. They are somewhat more durable than the materials which compose it, but not too much. You can still tear one up, pin it to your sleeve, or get them wet. Having a sturdy, waterproof Trump case is still a desirable thing.

However, when in an active state(actually in use), A trump is far more durable and potent. Since the energies of trump are actively flowing through it, the card gains a much greater ability to withstand harm.

What do you need to make one? Paint, paper...ha ha. Can you walk into an arts and crafts store and get what you need? Yes, you can. The main thing is the artist himself or herself. High quality materials are desirable, of course, for the durability problem. But, literally, the magic ingredient in the process is the Trump artist.

4. Drawing Trumps
How well do you need to know the subject? Can you do a trump of someone you never met? Once again, Psyche rears her head. A human ranked TA would have to spend a lot of time around a person, and would need that person to pose in order to compose a trump. A Chaosian ranked TA still needs the subject to pose. When you finally reach Amber rank, then, you can attempt to draw trumps without having a model.

Still, you might want a model, if possible. Aesthetic reasons, for one thing. Also, it makes the process somewhat easier and less draining. It is not absolutely necessary.

How well do you need to know the person. The more, the better. It is difficult to produce a trump of someone you just met. Even with a Fiona-sized Psyche, it can be done, but it isn't easy and failure is an possibility.

However, I rule that, almost as habit, TA's often start getting impressions of people and places around them, naturally, as a habit. Of course this would not work running through a forest away from a castle, for example. It takes some leisure to do. This natural inclination can be enhanced by stated concentration on the person or place, as well as 'mentally' designing your prospective trump beforehand.

In theory, you could pull a Brand and design a trump of someone you never met in any fashion, but he spent a long time researching his quarry, and I am sure he did not take 3 hours to draw it, and certainly his first draft was a failure.

5. What does a Trump Call actually feel like?
This is one of those things not actually really explained anywhere, and the ideas on how Trump calls actually work are many. It took a extended trump contact in my campaign to really force the issue on me. So, here goes, and I will use two imaginary Amberites, Jeanne and Justin.

Justin, on Earth, takes out his trump of Jeanne and concentrates on it. Jeanne, who is in the gardens of Castle Amber, gets the feel of a Trump contact. She stops and opens her mind to the contact.

Now, both of them can see the immediate area around the other. Justin can see Jeanne is in a garden...and Jeanne can see Justin is in a club. Sound, however, is something only transmitted to Trump Artists. So, Jeanne would generally not hear the loud music, but could see people dancing in the background, and Justin could not hear the buzz of a bee bothering Jeanne.

When two people "speak" in a Trump contact, generally it is mind to mind communication, unless the person favors speaking aloud in contacts. Thus, Jeanne's cousin Indigo, who was standing next to her, would never hear what Justin has to say...and would only hear Jeanne if she verbalized her words.

C. Logrus
Unlike some campaigns, I do not have a "Blood of Chaos" as an ancestry, only as a level of devotee. Anyone may try to walk the Logrus...Suhuy is rarely reluctant to turn anyone brave enough down, since it is so bloody dangerous. The only absolute pre requisite, without which you will die, is Shapeshifting.
D. Broken Pattern
Broken Pattern. The point values are far too low, in my opinion, and thus IMC. I have it cost 20 points for basic and 35 for Adept. The points are discountable toward Pattern or Logrus, though. Thus, completely non-Amberites( who have little prospect of advancement, save possibly Logrus) who take it STILL have a point advantage over the royals, but not such an unbalancing one.
IV. Items and Miscellany
A. Allies

The standard stuff. One point (non-royals) allies are entirely up to you. Be creative! Any higher ones are up to me. Note that Chaos Devotees are not needed for eligibility to navigate the Logrus. Those who take Amber Devotees as noted above are strongly recommended to bank points if they haven't walked the Pattern, but are planning on it.

B. Enemies

The reverse of Allies. A person, ranging from a mundane, to a family member, has a hostile interest in your character. Of course they cost 'negative' points, that is, if you want an enemy, you will get a free point. Again, non-royal enemies can and should be designed by the player. If you want to risk an anti-family friend, or something higher, well, I get to pick who it is, and of course, just like allies, you may be uncertain of who your nemesis is. Be warned. An anti-devotee is very dangerous. Enemies which are 3 points or higher are likely to be either very powerful personages in shadow, or (more likely) family members. Dangerous people, with a variety of methods and powers. Someone to really fear...
C. Items

You cannot generally find anything higher than 4 point items. Advanced Conjurers can do 8 point powers, and sometimes you will find such potent items, but not intentionally.

D. Ranks in Stats

Basically put, there are none. Come advancements, players can simply say they want 8 points in Psyche, or 2 in Endurance. Players can generally only know how other players fare in the stats by simply testing them in that stat...

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