Crow is the House of chemicals. Drugs, poisons, you name it, and some Crow somewhere has been working on it. This is another of those Houses very few specialize within, but those who do...(shudder!) With advanced techniques, you can change your drink as well as your blood.
Crow is one of the few Houses that strongly rely on the skill factor. Knowledge of chemistry, common poisons (and their antidotes) and various dyes and other chemical colouring agents is without doubt just the type of information your character will need.
Crow allows you to do All Sorts of fun things. Change your internal body chemistry so that your blood is acidic. (But be sure to make yourself immune to it.) One of my characters is specialized in a chemical that boosts psychic sensitivity... used mainly in a sex game. And don't just go for liquids! This includes itching powder, too. Have fun. (How about a perspiration totally overwhelmed with pheromones? Or urine that explodes after a moment's contact with air?)
Note that at the 15-point level you can have, say, poison claws, or a poison bite, but without something akin to the Pahth glands (or Amicus Viper), you'll need to 'load' them with an active, if learned, shifting. That internal synthesis, unlike the 50-point level, will start to leave you hungry and tired, depending on exactly what you're doing, fairly quickly. Special Notes
Keep in mind, poisons are what Crow is KNOWN for...but all chemistry falls in their domain. People will be ready for the Crow Master to try to poison them. They may not be ready for him to thwart drowning by synthesizing his own oxygen internally (not even air bubbles to give him away...) or for your acidic blood to start eating their good blade after they cut you. A good Crow/Shauning cross could make for quite the alchemist...
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