Ghosts of the Past

Ghosts of the Past, an ACUS 2003 Scenario

GM: Paul Weimer

Introduction:

Twenty years after Patternfall, there is peace and security in the Eternal Realm. Random is ruling well and the Chaosians even have a full Embassy in the Eternal City, even if they don't often leave the compound.

But then the unexpected, the very unexpected happens. A large, fast flowing river appears out of nowhere in Amber, running deep into shadow. Weirdly, while the royal family and 'real people' are taken aback by this, the main populace accepts the River Wyrr as always having been there to begin with.

What does this mean? And is it only the first of other returning Ghosts of the Past?

Ghosts of the Past was last updated Wednesday, February 12, 2003


The World of Ghosts of the Past(hereafter referred to as GOP)

General Information
Prologue to Ghosts of the Past
Read the Prologue to Ghosts of the Past, where Scipio, in the middle of a lovely picnic with a member of the Chaosian Embassy, is witness to an unexpected event.
The Milieu
Building a Character for GOP
Characters will be based on 175 points, advanced powers to be negotiated with the GM. Players are strongly urged to send their characters in advance, to give more playing time at the convention. Characters created on gameday will only get 150 points. Character concepts are recommended to focus in and around the Amber Royal Family.
Character Parentage can be up to the player within reason. (Strange stuff like children of Oberon or Dworkin will require GM approval). If you want your parentage to be nebulous, unknown or can't decide...you are asking to become a GM plot device. :evil GM smile:
Every character will be given a single extra bonus point to be spent on what I call Excellence. Excellence is one trait or skill that your character excels in, and in point of fact may be the best at in the entire Family. The best musician, the best cook, the best at couture. This is to make the sometimes cardboard characters of ambercons have a little more color. This is a trait that everyone knows about and your PC is known for. If two characters were to by some chance pick the same trait, well then I will consider them co-equals and equally above the rest.
Although Player character concepts are important, a character cannot survive without powers! Powers available to a PC include:
Contacting the GM
My email address is jvstin@aol.com
Amber, the Eternal Realm
Amber Geography
Amber is at the pole of the universe, the very icon of order. The size of Amber itself is roughly that of a moderately large Earth Nation.
The centerpiece of Amber is Mt. Kolvir, the largest and tallest mountain in the range which bears its name. The City of Amber and the Castle Amber nestle against its eastern flank, bordering the sea. Amber's harbor is legendary, and its lifeline.
Arden Forest is the domain of Prince Julian and covers much of the land west and south of the city. Most if not all shadow paths by land either end in the tangle of the mountains of Kolvir, or most commonly wind up passing through Arden.
To the east of Amber City are the counties and shires of the Kingdom. Small towns and farming communities such as Bayle make up the bulk of the open land. Although Amber does import some foodstuffs, this is the 'breadbasket' of the Eternal Realm. Toward the north of this region, the fertile land gives way to rolling hills more suited for livestock than crops.
Rebma, the City under the Sea lies about 10 miles southwest of Amber. The sole land entrance is at the Staircase known as Faiella-Bionin.
The Isle of Cabra lies about 30 miles southwest, in a shallow bay known for its rocks and shoals, a hazard to ships which must necessarily pass through it to go to and from Amber Harbor.
The Chaosian Embassy
Finished just this year, the Chaosian Embassy is a large pyramidal edifice of the yellow-orange rock called sunstone, sitting on the flanks of the mountain, a forking path off of the main road up to the Castle leads to it. The Embassy currently has about a dozen members including servants, the senior diplomat is Lady Juuune (pronounced Juh-wune) Sawall, third cousin to Emperor Merlin. She has several junior diplomats under her aegis, and assorted servants to provide for their needs. No one besides the diplomats ever are seen outside the walls of their embassy, and they are not often seen themselves, save in Random's Court.
The River Wyrr
Several days ago, the topopgrahy and geography of Amber changed in a way even more severe than the corruption of Garnath, during the Patternfall War. A river, sui generis, appeared apparently all at once, having its headwaters at Jones Falls in the Kolvir Mountain Range, and running down through the hills, through a slice of Arden and its shadows, and, apparently, into shadow.
Much more information on this mysterious River remains to be determined, especially by the player characters. Of pertinent interest is the fact that as far as anyone can tell, non Royal residents of Amber seem to all have memories of the River 'always having being there'.
The Golden Circle
No kingdom is an Island, and Amber is no exception. The Eternal Realm has trading and alliance treaties with a group of shadow realms which lie on the outskirts of Amber. This group of shadows is known as the Golden Circle.
Examples of Golden Circle Shadows can be found at the Shadowwalker's Guide to the Golden Circle.
How Things Work in Amber
Amber is a realm which resists and indeed was created to oppose chaos. Raising the Logrus is difficult to do without attracting a lot of attention. Sorcerers must account for the effects of the Pattern in their spells, as they tend to wither away from the energies of the icon of Order.

Technology seems to be at the early Renaissance level, despite efforts of some of the royal family to experiment with more advanced technologies.

Ironically enough, using the Pattern is difficult in Amber. An initiate must move physically away from Amber for miles before shadowshifting becomes practical. Likewise, powers such as probability manipulation and the like do not work as well in Amber as they do in Shadow.

Who's Who
The Elders
Random
The King of Amber. His reign has been mostly peaceful, despite tensions with the Courts. It's unbelievable that the once young punk of the family would actually have any ability at running the kingdom. The Love of a good woman does wonders.
Benedict
The General of Amber's Armies. Ever since the Patternfall War, he's been engaged in training his troops, and himself, to better suit them in combat against the varied and unusual forces akin to thosefirst revealed in the Chaos campaign. It is clear that even though Merlin holds the throne, Benedict is a cautious man. Or perhaps he is expecting attack from an equally alien, but different quarter. Benedict is a man of few words and fewer answers.
Bleys
Along with his sister Fiona, the magic-users of the family. Unlike Fiona, he is the dabbler...preferring to be, as they say, second best in everything.
Brand
The Mad Sorcerer, he who would have destroyed the universe or rebuilt it in his own image. Dead, in the endless fall of the Abyss.
Corwin
Ever since the tragic death of Deirdre, the Silver Rose has several things to keep him interested and busy--namely, his own Pattern and Universe. Not seen in Amber that much as a result...but still, well remarked upon when he does appear.
Deirdre
Dead. Tragically fell into the Abyss with Brand.
Fiona
The Sorceress Supreme of Amber. Barely 5 feet tall, the acid tongued mistress of magic always knows what is going on...and possibly knows what you are thinking before you do...
Gerard
He is one of the few elders who truly puts Amber and the people in it above his own personal gain. As long as you are loyal to Amber you have nothing to fear from this gentle giant but if you betray Amber.....well then you will find out what it is like to go against a Mack Truck.
Julian
The conservative Lord of Arden

Julian's self control and coldness are legendary. He truly is open and loving only with those he trusts...Gerard, perhaps. Offspring, perhaps, too. That is about it. to all others, he is the man in white armor. The man with the hounds.

His knowledge of his world, Arden, is as much as a human can know. His hounds, his Rangers rule the paths, the roads and the spaces between.

Vialle
Amber's Rebman Queen. By no means the weak half of the relationship between herself and Random. She is known to have some magical talents of her own, expressed through her sculpture.
Florimel
Amber's Social Coordinator. She is also known for having expertise and ability as, of all things, an Architect. As a matter of fact it is rumoured that Random has asked her to come up with plans for an expanded and enlarged Castle Amber.
LLewella
Usually seen more often in Rebma than in Amber, LLewella has very strong ties to her half sister Moire. It almost seems as if she actively prefers the World Below to the World Above.
Amber NPC Cousins
Scipio, son of Flora
Amber's consummate Diplomat, this son of Flora prefers to get his way with diplomacy and honey coated words than by sword or spell. Blond haired, charming and always polite, Scipio always seems ready to talk his way into or out of a situation.
Hadrian, son of Caine
Amber's youthful and skilled Trump Artist. The son of Caine and a noblewoman from the glacial, fjord dominated world of DuMarque is far less sneaky and sinister than a son of Caine might lead people to believe.
The Player Characters
The Player Characters who will be part of GOP will be listed here.
Other People to Know
Lord Henden
The irrepressible and unflusterable Chamberlain of Castle Amber. A fixture from the days of Oberon, Lord Henden continues his eternal fight to maintain the orderly running of the Castle Amber...even if he grates on the nerves of many, and rarely ever backs down from anyone of lesser rank than the King.
Commander Rylac Gerison
The commander of the guards in Amber Castle, a red haired, skilled swordsman still in the prime of his career. The independent all-female guards called the Valkyries are a permanent thorn in his side that he does not dare to remove...a legacy and a memoriam to the lost Princess Deirdre.
Michael
The head of the Amber Kitchens, sometimes called (behind his back) the "Second King" of the Castle for the regimented and complete control he has over his domain. Even Lord Henden rarely challenges the portly salt and pepper bearded man in his element. On the other hand, with a judicious amount of flattery, he can be a great ally...when one wants a special meal or a midnight snack.
The Courts of Chaos
The Ways of the Courts of Chaos
The Courts of Chaos are an island of relative stability in the moat that forms the Abyss At the End of the World. The longest lived and most successful civilization in the universe, they were already old when a rebel son of a rebel house stole the Eye of the Serpent.
And yet, some time ago, they lost a major war with Amber on, ultimately, their own home territory. It is suggested that the stress and strain of this is what led Swayvill, may his soul rest in peace, finally take the final trip into the Void.
In the wake of the struggle for the succession afterwards emerged new, and debatable leadership in the form of the young Merlin of House Sawall.
Merlin greatly desired better relations between Amber and Chaos, and thus he and Random have been building those buildings. New, built just this year is the Chaosian Embassy in Amber, the first ever permanent diplomatic presence of Chaosians in the Eternal Realm. The Ways of the Amber Diplomatic Mission are currently being constructed at present in Chaos. There are rumors that Random is looking to have members of the youngest generation to do tours of duty there once it is completed.