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Characters will be based on 175 points, advanced
powers to be negotiated with the GM. Players are
strongly urged to send their characters in advance,
to give more playing time at the convention.
Character concepts are recommended to focus in and
around the Amber Royal Family. Characters who would be
as the introduction mysteriously states, would be trusted and willing to work
for King Random.
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Character Parentage can be up to the player within
reason. (Strange stuff like children of Oberon or
Dworkin will require GM approval).
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Although Player character concepts are important, a
character cannot survive without powers! Powers
available to a PC include:
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Pattern, Trump, Logrus, Shapeshifting, Sorcery,
Power Words, Conjuration.
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Alternate Sorceries from the SB
campaign
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If you'd like to use a power not listed here,
or a variation on one of the powers, talk to
the GMs and we will see if we can work it out.
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My email address is jvstin@mindspring.com
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Amber is at the pole of the universe, the very icon
of order. The size of Amber itself is roughly that
of a moderately large Earth Nation.
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The centerpiece of Amber is Mt. Kolvir, the largest
and tallest mountain in the range which bears its
name. The City of Amber and the Castle Amber nestle
against its eastern flank, bordering the sea.
Amber's harbor is legendary, and its lifeline.
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Arden Forest is the domain of Prince Julian and
covers much of the land west and south of the city.
Most if not all shadow paths by land either end in
the tangle of the mountains of Kolvir, or most
commonly wind up passing through Arden.
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To the east of Amber City are the counties and
shires of the Kingdom. Small towns and farming
communities such as Bayle make up the bulk of the
open land. Although Amber does import some
foodstuffs, this is the 'breadbasket' of the
Eternal Realm. Toward the north of this region, the
fertile land gives way to rolling hills more suited
for livestock than crops.
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Rebma, the City under the Sea lies about 10 miles
southwest of Amber. The sole land entrance is at
the Staircase known as Faiella-Bionin.
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The Isle of Cabra lies about 30 miles southwest, in
a shallow bay known for its rocks and shoals, a
hazard to ships which must necessarily pass through
it to go to and from Amber Harbor.
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No kingdom is an Island, and Amber is no exception.
The Eternal Realm has trading and alliance treaties
with a group of shadow realms which lie on the
outskirts of Amber. This group of shadows is known
as the Golden Circle.
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Examples of Golden Circle Shadows can be found at
the
Shadowwalker's Guide to the Golden Circle.
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Amber is a realm which resists and indeed was
created to oppose chaos. Raising the Logrus is
difficult to do without attracting a lot of
attention. Sorcerers must account for the effects
of the Pattern in their spells, as they tend to
wither away from the energies of the icon of Order.
Technology seems to be at the early Renaissance
level, despite efforts of some of the royal
family to experiment with more advanced
technologies.
Ironically enough, using the Pattern is difficult
in Amber. An initiate must move physically away
from Amber for miles before shadowshifting
becomes practical. Likewise, powers such as
probability manipulation and the like do not work
as well in Amber as they do in Shadow.
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- Random
- The King of Amber. His reign has been mostly peaceful, despite tensions
with the Courts. It's unbelievable that the once young punk of the family would actually have
any ability at running the kingdom. The Love of a good woman does wonders.
- Benedict
- The General of Amber's Armies. Ever since the Patternfall War, he's been engaged
in training his troops, and himself, to better suit them in combat against the varied
and unusual forces of Chaos. He's skirted the treaty border many times, never crossing,
but sampling the opposition in those Shadows. His is a presence not often seen in Amber
as a result. Although there is peace between Amber and Chaos...Benedict seems to
know something...else.
- Bleys
- Along with his sister Fiona, the magic-users of the family. Unlike Fiona, he is
the dabbler...preferring to be, as they say, second best in everything.
- Brand
- The Mad Sorcerer, he who would have destroyed the universe or rebuilt it in
his own image. Dead, in the endless fall of the Abyss.
- Corwin
- Ever since the tragic death of Deirdre, the Silver Rose has several things to
keep him interested and busy--namely, his own Pattern and Universe. Not seen in Amber
that much as a result...but still, well remarked upon when he does appear.
- Deirdre
- Dead. Tragically fell into the Abyss with Brand.
- Fiona
- The Sorceress Supreme of Amber. Barely 5 feet tall, the acid tongued
mistress of magic always knows what is going on...and possibly knows what you are
thinking before you do...
- Gerard
- He is one of the few elders who truly puts Amber and the people in it above his own
personal gain. As long as you are loyal to Amber you have nothing to fear from this
gentle giant but if you betray Amber.....well then you will find out what it is like to go
against a Mack Truck.
- Julian
- The conservative Lord of Arden
Julian's self control and coldness are legendary. He truly is open and loving only with those he
trusts...Gerard, perhaps. Offspring, perhaps, too. That is about it. to all others, he is the man in
white armor. The man with the hounds.
His knowledge of his world, Arden, is as much as a human can know. His hounds, his Rangers
rule the paths, the roads and the spaces between.
- Vialle
- Amber's Rebman Queen. By no means the weak half of the relationship between
herself and Random. She is known to have some magical talents of her own, expressed
through her sculpture.
- Florimel
- Amber's Social Coordinator. She is also known for having expertise and ability
as, of all things, an Architect. As a matter of fact it is rumoured that Random has asked
her to come up with plans for an expanded and enlarged Castle Amber.
- LLewella
- Usually seen more often in Rebma than in Amber, LLewella has very strong ties to her
half sister Moire. It almost seems as if she actively prefers the World Below to the World
Above.
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- Scipio, son of Flora
- Amber's consummate Diplomat, this son of Flora prefers to get his way with diplomacy
and honey coated words than by sword or spell. Blond haired, charming and always polite,
Scipio always seems ready to talk his way into or out of a situation.
- Hadrian, son of Caine
- Amber's youthful and skilled Trump Artist. The son of Caine and a noblewoman from the
glacial, fjord dominated world of DuMarque is far less sneaky and sinister than a son of Caine
might lead people to believe.
- Lord Henden
- The irrepressible and unflusterable Chamberlain of Castle Amber. A fixture from the days
of Oberon, Lord Henden continues his eternal fight to maintain the orderly running
of the Castle Amber...even if he grates on the nerves of many, and rarely ever backs down from
anyone of lesser rank than the King.
- Commander Rylac Gerison
- The commander of the guards in Amber Castle, a red haired, skilled swordsman still in the
prime of his career. The independent all-female guards called the Valkyries are a permanent thorn in his
side that he does not dare to remove...a legacy and a memoriam to the lost Princess Deirdre.
- Michael
- The head of the Amber Kitchens, sometimes called (behind his back) the "Second King"
of the Castle for the regimented and complete control he has over his domain. Even Lord Henden
rarely challenges the portly salt and pepper bearded man in his element. On the other hand, with
a judicious amount of flattery, he can be a great ally...when one wants a special meal or a
midnight snack.
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- The Courts of Chaos are an island of relative stability in the moat that forms the Abyss
At the End of the World. The longest lived and most successful civilization in the universe,
they were already old when a rebel son of a rebel house stole the Eye of the Serpent.
And yet, some time ago, they lost a major war with Amber on, ultimately, their own home
territory. It is suggested that the stress and strain of this is what led Swayvill, may his soul
rest in peace, finally take the final trip into the Void.
In the wake of the struggle for the succession afterwards emerged new, and debatable
leadership in the form of the young Merlin of House Sawall. While his sorcery is undeniable,
and his dual heritage deplorable, he is the Emperor of Chaos, for better of for worse...
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