An Amberite's Price, a TBR 2006 Scenario

GM: Paul Weimer

Introduction:

House Wererathe is a Great House of Chaos interested in Shadowmastery, among other pursuits. Your cousin Gaius, son of Eric, had been invited to visit the House a couple of months ago. He has not returned. Messages to House Wererathe have come back with the notice from the House Head that Gaius has agreed to one of the line marriages in the mostly female house and will be staying there in Chaos. Random is more convinced that this is extortion and kidnapping, and has sent you, the PCs, to find out an Amberite's Price.

An Amberite's Price was Last Updated Sunday, April 23, 2006

The World of An Amberite's Price (referred hereafter as AAP)
General Information
The Milieu
AAP is set fifty years after Random coronation of King upon his return from the Patternfall War; forty years after the coronation of Merlin as Emperor of Chaos. Both new monarchs have cautiously encouraged some contacts between the poles of the universe ("To help stop some damned foolish misunderstandings turning into wars", as Random once put it). Still, the distance and the differences in culture make this a wide divide indeed to bridge.
Building a Character for AAP
Characters will be based on 150 points, advanced powers to be negotiated with the GM. Players are strongly urged to send their characters in advance, to give more playing time at the convention. Character concepts are recommended to be children of the Amber Royal Family.
Character Parentage can be up to the player within reason. (Strange stuff like children of Oberon or Dworkin will require GM approval).If characters want to play Crossbreeds, for balance purposes, they should purchase Chaos Devotee (4 points) to balance the advantage in the knowledge of Chaos they might have.
Although Player character concepts are important, a character cannot survive without powers! Powers available to a PC include:
Although Player character concepts are important, a character cannot survive without powers! Powers available to a PC include:
  • Pattern, Trump, Logrus, Shapeshifting, Sorcery, Power Words, Conjuration.
  • Alternate Sorceries from the SB campaign
  • If you'd like to use a power not listed here, such as the powers on my powers page, or a variation on one of the powers, talk to the GM and I'll see if we can work it out.
Contacting the GM
My email address is Paul Weimer(jvstin@mindspring.com)
Amber, the Eternal Realm
Amber Geography
Amber is at the pole of the universe, the very icon of order. The size of Amber itself is roughly that of a moderately large Earth Nation.
The centerpiece of Amber is Mt. Kolvir, the largest and tallest mountain in the range which bears its name. The City of Amber and the Castle Amber nestle against its eastern flank, bordering the sea. Amber's harbor is legendary, and its lifeline.
Arden Forest is the domain of Prince Julian and covers much of the land west and south of the city. Most if not all shadow paths by land either end in the tangle of the mountains of Kolvir, or most commonly wind up passing through Arden.
To the east of Amber City are the counties and shires of the Kingdom. Small towns and farming communities such as Bayle make up the bulk of the open land. Although Amber does import some foodstuffs, this is the 'breadbasket' of the Eternal Realm. Toward the north of this region, the fertile land gives way to rolling hills more suited for livestock than crops.
Rebma, the City under the Sea lies about 10 miles southwest of Amber. The sole land entrance is at the Staircase known as Faiella-Bionin.
The Isle of Cabra lies about 30 miles southwest, in a shallow bay known for its rocks and shoals, a hazard to ships which must necessarily pass through it to go to and from Amber Harbor.
The Golden Circle
No kingdom is an Island, and Amber is no exception. The Eternal Realm has trading and alliance treaties with a group of shadow realms which lie on the outskirts of Amber. This group of shadows is known as the Golden Circle.
How Things Work in Amber
Amber is a realm which resists and indeed was created to oppose chaos. Raising the Logrus is difficult to do without attracting a lot of attention. Sorcerers must account for the effects of the Pattern in their spells, as they tend to wither away from the energies of the icon of Order.

Technology seems to be at the early Renaissance level, despite efforts of some of the royal family to experiment with more advanced technologies.

Ironically enough, using the Pattern is difficult in Amber. An initiate must move physically away from Amber for miles before shadowshifting becomes practical. Likewise, powers such as probability manipulation and the like do not work as well in Amber as they do in Shadow.

Who's Who
The Elders
Random
The King of Amber. His reign has been mostly peaceful, despite tensions with the Courts. It's unbelievable that the once young punk of the family would actually have any ability at running the kingdom. The Love of a good woman does wonders.
Benedict
The General of Amber's Armies. Ever since the Patternfall War, he's been engaged in training his troops, and himself, to better suit them in combat against the varied and unusual forces of Chaos. He's skirted the treaty border many times, never crossing, but sampling the opposition in those Shadows. His is a presence not often seen in Amber as a result. Although there is peace between Amber and Chaos...Benedict seems to know something...else.
Bleys
Along with his sister Fiona, the magic-users of the family. Unlike Fiona, he is the dabbler...preferring to be, as they say, second best in everything.
Brand
The Mad Sorcerer, he who would have destroyed the universe or rebuilt it in his own image. Dead, in the endless fall of the Abyss.
Corwin
Ever since the tragic death of Deirdre, the Silver Rose has several things to keep him interested and busy--namely, his own Pattern and Universe. Not seen in Amber that much as a result...but still, well remarked upon when he does appear.
Deirdre
Dead. Tragically fell into the Abyss with Brand.
Fiona
The Sorceress Supreme of Amber. Barely 5 feet tall, the acid tongued mistress of magic always knows what is going on...and possibly knows what you are thinking before you do...
Gerard
He is one of the few elders who truly puts Amber and the people in it above his own personal gain. As long as you are loyal to Amber you have nothing to fear from this gentle giant but if you betray Amber.....well then you will find out what it is like to go against a Mack Truck.
Julian
The conservative Lord of Arden

Julian's self control and coldness are legendary. He truly is open and loving only with those he trusts...Gerard, perhaps. Offspring, perhaps, too. That is about it. to all others, he is the man in white armor. The man with the hounds.

His knowledge of his world, Arden, is as much as a human can know. His hounds, his Rangers rule the paths, the roads and the spaces between.

Vialle
Amber's Rebman Queen. By no means the weak half of the relationship between herself and Random. She is known to have some magical talents of her own, expressed through her sculpture.
Florimel
Amber's Social Coordinator. She is also known for having expertise and ability as, of all things, an Architect. As a matter of fact it is rumoured that Random has asked her to come up with plans for an expanded and enlarged Castle Amber.
LLewella
Usually seen more often in Rebma than in Amber, LLewella has very strong ties to her half sister Moire. It almost seems as if she actively prefers the World Below to the World Above.
Amber NPC Cousins
Scipio, son of Flora
Amber's consummate Diplomat, this son of Flora prefers to get his way with diplomacy and honey coated words than by sword or spell. Blond haired, charming and always polite, Scipio always seems ready to talk his way into or out of a situation.
Gaius, son of Eric
One of Amber's premier Trump Artists. The son of Eric and a woman from an Italinate shadow, Gaius' owns an art gallery in Amber, and has also been known to be interested in city planning and development for Amber City. It is the results of his visit to Chaos that kick off the events of AAP.
Merlin, Emperor of Chaos
Recently having marked his fortieth year as Emperor of Chaos, while uneasy still lies the head under the Crown, Merlin is no longer quite considered in a perilous position as a new occupant of Thelbane, but he certainly hasn't reached the stature of most long term Emperors as yet.
Other People to Know
Lord Henden
The irrepressible and unflusterable Chamberlain of Castle Amber. A fixture from the days of Oberon, Lord Henden continues his eternal fight to maintain the orderly running of the Castle Amber...even if he grates on the nerves of many, and rarely ever backs down from anyone of lesser rank than the King.
Commander Rylac Gerison
The commander of the guards in Amber Castle, a red haired, skilled swordsman still in the prime of his career. The independent all-female guards called the Valkyries are a permanent thorn in his side that he does not dare to remove...a legacy and a memoriam to the lost Princess Deirdre.
Michael
The head of the Amber Kitchens, sometimes called (behind his back) the "Second King" of the Castle for the regimented and complete control he has over his domain. Even Lord Henden rarely challenges the orange clog wearing man in his element. On the other hand, with a judicious amount of flattery, he can be a great ally...when one wants a special meal or a midnight snack.
The Courts of Chaos
The Ways of the Courts of Chaos
The Courts of Chaos are an island of relative stability in the moat that forms the Abyss At the End of the World. The longest lived and most successful civilization in the universe, they were already old when a rebel son of a rebel house stole the Eye of the Serpent.
And yet, some time ago, they lost a major war with Amber on, ultimately, their own home territory. It is suggested that the stress and strain of this is what led Swayvill, may his soul rest in peace, finally take the final trip into the Void.
In the wake of the struggle for the succession afterwards emerged new, and debatable leadership in the form of the young Merlin of House Sawall. While his sorcery is undeniable, and his dual heritage deplorable, he is the Emperor of Chaos, for better of for worse...
The Houses of the Courts of Chaos

For time immemorial, the Courts have been shaped by a system of organization known as the Houses. Even in those rare times when no Emperor sits on the Throne, or in the ancient days before Emperor Primus built Thelbane, there have always been Houses. Legend has it that the first Houses were created from the teeth of the Serpent. No matter what their origin, they, rise and fall, and sometimes rise yet again. Houses splinter off, grow, and perhaps engender their own progeny, and of course can die.

In the legal sense, a House is a political unit. The succession to the Throne of Chaos is determined in terms of Great Houses. Most of the members of a House, excepting adoptions, have blood in common. So, Houses are families as well. Some Houses dominate certain professions or fields. Therefore, Houses are socio-economic units as well.

Houses, thus, are many things all at once.

The modern system of Houses defines two classes, Major and Minor. There are always exactly Thirteen Great Houses, and thus sometimes are collectively known as the "13" or the "12 and 1" (a holdover from the time where dodecadecimal number systems were used by the Courts). The number of Minor Houses usually numbers in the several score. It can vary almost every turning. Minor Houses are far more prone to merger, fission and extinction than Great Houses.

The Top of the Courts is the Emperor, Merlin.

Below Merlin is the unicameral parlimentary like body known as the Diet.

The Diet always has one representative from each of the Thirteen, and 6 other slots rotated among the Minor Houses, for a total of 19 persons. The Diet fluctuates wildly in power, and has ranged from the currently rather impotent and shadowy body it is now, to, once, ruling the Courts themselves during the brief Chaosian Republics that have sprung up from time to time in the long history of the Courts. The main reason for the Diet is to provide a curb on the Emperor's excesses of autocratic rule.

Perhaps, with a new young and relatively untried Emperor, the Diet will try and wield more influence in the matters of Chaos. Even more powerful and tempting than being on the Diet, the other major signature of a Great House is that the Emperor is always chosen from their ranks.

To prevent the unusual series of assassinations which did propel Merlin to the Throne from being an exception rather than rule, the succession is a complex and not very straightforward affair.

Considering Mandor has formally removed himself from the succession both for the leadership of Sawall and the Throne of Chaos, Merlin's brother Despil is, in effect, the Crown Prince. He is not much for the spotlight, and it is not clear how exactly he feels about this, since there has not been an official Heir in quite some time. After Despil, the succession would go to Jurt, and then Belissa Minobee, head of House Hendrake.

The order of succession goes circularly through the Houses, and no more than 2 heirs in a row in a single House...this is to prevent a single House having a stranglehold on the succession, and the temptation to simply destroy that House. To move up the ladder, as it were, requires much more work...

Dara, then, happens to be currently 27th in line to the Throne...not that she seems interested in such overt power. However, if she were to kill her own children Despil and Jurt, she could easily jump up the rankings and become Crown Princess...since she would be the highest ranking person in Sawall...and directly related to Merlin.

Thus, the question turns to how does a House become Great, or lose such status? It is relatively straightforward. With a single exception, the excommunication of Lessima, Great Houses have always lost their status in conflict with another House, usually the minor House trying to ascend into the slot. Great Houses thus jealously guard their status, and scheme and plot the fall of their rivals. Minor Houses aspire to become powerful enough to knock off one of the Thirteen. The Courts may sometimes seem placid, but they usually are not so peaceful...

The Youngest Great House is Baccaran, having knocked off the tottering House Shaydacs a century before the Patternfall War. Sawall, Helgram, Ambelrash and Hendrake are the only four Great Houses which predate Emperor Primus.

The Great Houses of Chaos
  • Sawall: House Royal
  • Hendrake: The Martial House
  • Helgram: House of Sorcery
  • Minobee: House of Trading
  • Aricline: The Generalists of Chaos
  • Amblerash: The Priestly House
  • Baccaran: House of the Golden Tongued
  • Draynell: The Imperialist House
  • Vangrast: The Masters and Mistresses of Trump
  • Elvina: The best experts on Shapeshifting outside of Lessima
  • Wererathe: The Shadowmasters House
  • (the Focal House of the Game)
  • Chanicut: A House barely holding onto Great Status
  • Jesby: The Incorporators
Visit Chaos!

Visiting Chaos is more complicated than one might think. For one thing, if one is not a shapeshifter, or have special protections, many areas in Chaos are difficult to travel through, or are potentially harmful or even deadly.

Second, there are no hotels or motels in Chaos, or at least, not in areas of Chaos that Amberites would be wise to frequent (Lowtown, the Demon's quarter, for example). Visits to Chaos, then, need to be arranged with Houses. A host House would then be responsible, under Guest Laws, for the accomodation and care of their visitors, as spelled out in law and contract.

Merlin *cannot* use the resources of Thelbane for this purpose and as Emperor cannot himself use the resources of his House (Sawall) to host visitors under the Guest Laws, except for relatives. While this rule has been bent, for brief visits, it is usually not broken egregiously. Merlin can certainly suggest Houses that would be willing to have Amberian visitors and make suggestions to Houses that they do so.